Zbrush is made to deal with high polygon models so you won't really have much issues with performance until you start going into the millions of polygons, unless you have a super computer haha. Has anyone found a good way to go between 3D Coat and Blender?Īny advice from someone more experienced is appreciated. While i've tried in Zbrush a bit I am struggling there and I actually am more comfortable with 3D Coat. Now If I export and bring it into 3d coat or zbrush though I noticed I don't have that lag issue whatsoever when trying to work the same model I original made in blender via another program for uv mapping. If I drop the subdivision level down one then it's fine but it doesnt look as good which is bad because I need the next level up to keep it looking really nice. I'm 100% sure it's got good topology currently but keeping the details in it at higher levels while trying to create a uv map for it in blender are very laggy. What I really hate about blender though is that the UVmapping is so immensely tedious on more complex models.įor instance I've currently built a Robodog Model and I need to create a custom uv for it as well as other maps to keep it flowing nicely for rig, pose, and eventually animations. I'm mainly currently a blender artist though I've dabbled between Blender, 3DCoat, and Zbrush.
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